# Microsoft Developer Studio Project File - Name="DasWin32" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=DasWin32 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DasWin32.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DasWin32.mak" CFG="DasWin32 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DasWin32 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "DasWin32 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe F90=df.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DasWin32 - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE F90 /include:"Release/" # ADD F90 /include:"Release/" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 c:\gcl520\v4x\gclfwd.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "DasWin32 - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE F90 /include:"Debug/" # ADD F90 /include:"Debug/" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /FR /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 c:\gcl520\v4x\gclfwd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "DasWin32 - Win32 Release" # Name "DasWin32 - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Calloc4d.c # End Source File # Begin Source File SOURCE=.\DasInit.c # End Source File # Begin Source File SOURCE=.\DasWin32.cpp # End Source File # Begin Source File SOURCE=.\DasWin32.rc !IF "$(CFG)" == "DasWin32 - Win32 Release" !ELSEIF "$(CFG)" == "DasWin32 - Win32 Debug" !ENDIF # End Source File # Begin Source File SOURCE=.\DasWin32CFunctions.c # End Source File # Begin Source File SOURCE=.\DasWin32Doc.cpp # End Source File # Begin Source File SOURCE=.\DasWin32View.cpp # End Source File # Begin Source File SOURCE=.\DataAcquisitionThread.cpp # End Source File # Begin Source File SOURCE=.\Free4d.c # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TerminalDlg.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\DasWin32.h # End Source File # Begin Source File SOURCE=.\DasWin32Doc.h # End Source File # Begin Source File SOURCE=.\DasWin32View.h # End Source File # Begin Source File SOURCE=.\DataAcquisitionThread.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\TerminalDlg.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\DasWin32.ico # End Source File # Begin Source File SOURCE=.\res\DasWin32.rc2 # End Source File # Begin Source File SOURCE=.\res\DasWin32Doc.ico # End Source File # End Group # Begin Source File SOURCE=.\DasWin32.ini # End Source File # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project