// DasWin32.h : main header file for the DASWIN32 application // #if !defined(AFX_DASWIN32_H__3F33E5EB_F30B_11D0_AE83_00A0C95BE8EA__INCLUDED_) #define AFX_DASWIN32_H__3F33E5EB_F30B_11D0_AE83_00A0C95BE8EA__INCLUDED_ ////////////////////////////////////// // NOAA/ETL: #define directives #define RX_BLOCK_SIZE 512 #define BUFFER_SIZE RX_BLOCK_SIZE #define HEAP_BLOCK_SIZE 32041 #define WATCHDOG_TIMEOUT_IN_SECONDS 900 #define REBOOT_TIME 30000 // (REBOOT_TIME *.02 secoonds)=reboot time in seconds #define MAX_WORKING_STRING_LEN 1000 #define SCREEN_UPDATE_INTERVAL_IN_MIN 1 ////////////////////////////////////// #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CDasWin32App: // See DasWin32.cpp for the implementation of this class // class CDasWin32App : public CWinApp { public: CDasWin32App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDasWin32App) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CDasWin32App) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DASWIN32_H__3F33E5EB_F30B_11D0_AE83_00A0C95BE8EA__INCLUDED_)